<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g6bz1w9v:5ld6mxr1bo8j" version="2">
	<created_date>Mar 3, 2010</created_date>
	<modified_date>Apr 11, 2011 12:32 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Odnom Orazzib</name>
		<age>44</age>
		<birthday>April 9</birthday>
		<eyes>Blue</eyes>
		<hair>Bald</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height>5' 7"</height>
		<weight>168 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Half-Elf</race>
		<tech_level>4</tech_level>
		<notes>Odnom is the nephew of Guild Master Rayna of the Shadowed Eyes, who happens to be his League sponsor.  Karen Gammon of the Terrible Trio is also his aunt, but she won't have anything to do with him.

His mother is Angel McCade of the Second-Hand Angel in Shadowgate on Shadow Reef.  Odnom is on good terms with the Pixies in her shop.  They like him so much that they shared the secrets of the Pixie's Curse spell with him.  After studying it, he came up with a witch equivalent through the Reveal the Weave spell.

He has a tattoo of a dragon covering a great deal of his body.  It's a magical gift from a powerful dragon whose life he saved years ago.  Unless it's asleep (failed roll to appear), it can come loose and become a man-sized dragon.

Odnom's real name is Walter McCade, but he really hates it.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>300</total_points>
	<ST>10</ST>
	<DX>12</DX>
	<IQ>16</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Ally (Dragon Tattoo)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B37</reference>
					<notes>150% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears constantly</name>
					<cost type="multiplier">4</cost>
					<reference>B36</reference>
					<notes>No roll required</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 6-10</name>
					<cost type="multiplier">6</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 11-20</name>
					<cost type="multiplier">8</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 21-50</name>
					<cost type="multiplier">10</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 51-100</name>
					<cost type="multiplier">12</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 101-1000</name>
					<cost type="multiplier">18</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 1001-10000</name>
					<cost type="multiplier">24</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 10001-100000</name>
					<cost type="multiplier">30</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group of 100001-1000000</name>
					<cost type="multiplier">36</cost>
					<reference>B37</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Minion</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>IQ 0 or Slave Mentality</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Abilities</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>@Abilities@</notes>
				</modifier>
				<modifier version="1">
					<name>Summonable</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Sympathy</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B38</reference>
					<notes>Death of one party kills the other and wounds affect ally but not you</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unwilling</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B38</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Favor</name>
					<cost type="multiplier">0.2</cost>
					<reference>B55</reference>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B36</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Warlock Powers</name>
				<advantage version="2">
					<name>Clinging</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Common Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Uncommon Material@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B43</reference>
						<notes>@Absurd Material@</notes>
					</modifier>
					<modifier version="1">
						<name>Attraction</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Low Gravity</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Detect (Witches/Warlocks)</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1">
						<name>Witches/Warlocks</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional Substance/Condition@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance/Condition@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance/Condition@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Signal Detection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Analyzing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Range Limit (10 yards)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>B48</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Threshold-Limited Magery</name>
					<type>Mental, Supernatural</type>
					<levels>100</levels>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>One College Only (Transmutation)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (Ring)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Talisman in Hand (Ring)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Witchcraft)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Threshold</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Seriously Calamity Prone</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lower Magical Recovery</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<notes>Plane of Shadow</notes>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Threshold-Limited Magery</name>
					<type>Mental, Supernatural</type>
					<levels>100</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (Ring)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Talisman in Hand (Ring)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Witchcraft)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Threshold</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Seriously Calamity Prone</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lower Magical Recovery</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<notes>Plane of Shadow</notes>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bad Sight (Nearsighted)</name>
				<type>Physical</type>
				<base_points>-25</base_points>
				<modifier version="1">
					<name>Mitigator</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<notes>Glasses</notes>
				</modifier>
				<reference>B123</reference>
				<notes> -6 to Vision rolls to spot items more than 1 yd away; -2 to all melee attacks; double actual distance to the target when calculating the range modifier for ranged attacks</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Intolerance (Uneducated Peasants)</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Scope: Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Occassional</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Rare</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Scope: Anyone unlike you</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B140</reference>
				</modifier>
				<reference>B140</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Miserliness (With Magic)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B144</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Overconfidence</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>12</cr>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Cannot Harm Innocents</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (He's a Warlock: Possible Death)</name>
				<type>Social</type>
				<base_points>-30</base_points>
				<reference>B152</reference>
				<notes>Will become Social Stigma (Monster) and Enemies</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-2</base_points>
				<reference>B153</reference>
				<notes>Girl Friend; He's saving money to marry her</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Truthfulness</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B159</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">fast talk</name>
					<specialization compare="is anything"></specialization>
					<amount>-5</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Weirdness Magnet</name>
				<type>Mental, Supernatural</type>
				<base_points>-15</base_points>
				<modifier version="1" enabled="no">
					<name>Origins Magnet</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>Sup32</reference>
				</modifier>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Elf, Half-Elf</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Extended Lifespan</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>2</points_per_level>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Perceptive</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Modifier</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<notes>Adds 1 per level to perception checks</notes>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Sleep and Charm</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: High Elf</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Exotic Weapon Training (Qian Kun Ri Yue Dao)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA50</reference>
				<notes>Lets you ignore built-in penalties for a particular weapon</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Likes to joke around</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Alchemy</name>
			<skill version="2">
				<name>Alchemy</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Natural Science</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<technique version="2" limit="0">
				<name>Healing</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>M217</reference>
				<default>
					<type>Skill</type>
					<name>Alchemy</name>
					<modifier>-1</modifier>
				</default>
				<notes>$50; 1 Week</notes>
				<categories>
					<category>Alchemy: Medical Elixirs</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Marvelous Pigments</name>
				<difficulty>H</difficulty>
				<points>2</points>
				<default>
					<type>Skill</type>
					<name>Alchemy</name>
					<modifier>-1</modifier>
				</default>
				<notes>$800; 12 weeks</notes>
				<categories>
					<category>Alchemy: Utility</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Guns</name>
				<specialization>Pistol</specialization>
				<tech_level>6</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Grenade Launcher</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Gyroc</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Anti-Armor Weapon</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Light Machine Gun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Musket</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Beam Weapons</name>
					<specialization>Pistol</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Rifle</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Shotgun</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Guns</name>
					<specialization>Submachine Gun</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Beam</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Magic!</name>
				<difficulty>IQ/W</difficulty>
				<points>6</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Transmutation</specialization>
				<difficulty>IQ/H</difficulty>
				<points>3</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<technique version="2" limit="4">
				<name>Odnom's Strength</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Transmutation</specialization>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Occult/Paranormal</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Artist</name>
				<specialization>Painting</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B179</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Esoteric Medicine</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Herb Lore</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="contains">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Dragons</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Occultism</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Research</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<notes>When below TL8</notes>
				<categories>
					<category>Scholarly</category>
					<category>Spy</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Broken)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Native)</notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="starts with">Language</name>
						<notes compare="contains">Written (Accented)</notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Writing</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Speed-Reading</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Scholarly</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Writing</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B228</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Scholarly</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Connoisseur</name>
				<specialization>Visual Arts</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B185</reference>
				<categories>
					<category>Arts/Entertainment</category>
					<category>Knowledge</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Potion Belt</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight>1 lb</weight>
			<reference>DF1:25</reference>
			<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Alkahest</description>
				<legality_class>4</legality_class>
				<value>1650</value>
				<weight>1 lb</weight>
				<reference>DF1:29</reference>
				<ranged_weapon>
					<damage>1d cor</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<notes>Grenade. Bypass DR. Dissolve any metal lock in 1d min.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>2</quantity>
				<description>Marvelous Pigments</description>
				<legality_class>4</legality_class>
				<value>3000</value>
				<weight>0.5 lb</weight>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions: Utility</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Minor Healing Potion</description>
				<legality_class>4</legality_class>
				<value>120</value>
				<weight>0.5 lb</weight>
				<reference>DF1:29</reference>
				<notes>Potion. 1d HP.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>True Water</description>
				<legality_class>4</legality_class>
				<value>750</value>
				<weight>0.5 lb</weight>
				<reference>DF1:29</reference>
				<notes>Purifies 100 gal.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="no" state="not_carried">
			<description>Repeating Useful Chest, Wooden</description>
			<legality_class>4</legality_class>
			<value>5200</value>
			<weight>40 lb</weight>
			<reference>DF1:24</reference>
			<notes>400 lb, 5 ft&#178;, brackets for 2 poles, DR 2, HP 14</notes>
			<categories>
				<category>Containers</category>
			</categories>
			<prereq_list all="yes">
				<contained_weight_prereq has="yes" compare="at_most">400 lb</contained_weight_prereq>
			</prereq_list>
			<equipment version="3" state="not_carried">
				<quantity>1</quantity>
				<description>Backpack Alchemy Lab</description>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight>10 lb</weight>
				<reference>DF1:26</reference>
				<notes>Basic EQ to identify, -2 to brew.</notes>
				<categories>
					<category>Esoteric Supplies</category>
				</categories>
			</equipment>
			<equipment version="3" state="not_carried">
				<quantity>1</quantity>
				<description>Candle Golem</description>
				<legality_class>-</legality_class>
				<value>100</value>
				<weight>1 lb</weight>
				<categories>
					<category>Magic Item</category>
				</categories>
			</equipment>
			<equipment version="3" state="not_carried">
				<quantity>8</quantity>
				<description>Marvelous Pigments</description>
				<legality_class>4</legality_class>
				<value>3000</value>
				<weight>0.5 lb</weight>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions: Utility</category>
				</categories>
			</equipment>
			<equipment_container version="3" open="no" state="equipped">
				<description>Shrinking Spell Book</description>
				<legality_class>4</legality_class>
				<value>1020</value>
				<weight>0.12 lb</weight>
				<notes>Thesis (320 pages), Codex Bound</notes>
				<categories>
					<category>Spell Book</category>
				</categories>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Agony</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<notes>Common, 28 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Choke</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<notes>Common, 28 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Command</description>
					<legality_class>4</legality_class>
					<value>100</value>
					<notes>Common, 10 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Mentalism</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Comprehend Languages</description>
					<legality_class>4</legality_class>
					<value>180</value>
					<notes>Common, 18 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Communication</category>
						<category>Spell: Divination</category>
						<category>Spell: Mentalism</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Detect Magic</description>
					<legality_class>4</legality_class>
					<value>130</value>
					<notes>Common, 13 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
						<category>Spell: Light</category>
						<category>Spell: Meta</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Distraction</description>
					<legality_class>4</legality_class>
					<value>1200</value>
					<notes>Uncommon, 22 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Mentalism</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: ESP</description>
					<legality_class>4</legality_class>
					<value>180</value>
					<notes>Common, 18 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Communication</category>
						<category>Spell: Divination</category>
						<category>Spell: Mentalism</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Explosive Fireball</description>
					<legality_class>4</legality_class>
					<value>270</value>
					<notes>Common, 27 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Fireball</description>
					<legality_class>4</legality_class>
					<value>140</value>
					<notes>Common, 14 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Fly</description>
					<legality_class>4</legality_class>
					<value>590</value>
					<notes>Common, 59 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Transportation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Lightning Bolt</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Lightning</category>
						<category>Spell: Weather</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Luck</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<notes>Common, 6 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Wild</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Mage Sight</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<notes>Common, 3 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Mental Cantrip</description>
					<legality_class>4</legality_class>
					<value>70</value>
					<notes>Common, 7 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Any College</category>
						<category>Spell: Common</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Moderate Pain</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<notes>Common, 20 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Physical Cantrip</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<notes>Common, 12 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Any College</category>
						<category>Spell: Common</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Recharge</description>
					<legality_class>4</legality_class>
					<value>3750</value>
					<notes>Rare, 15 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Enchantment</category>
						<category>Spell: Meta</category>
						<category>Spell: Rare</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Reveal the Weave</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>Unique, 24 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Divination</category>
						<category>Spell: Meta</category>
						<category>Spell: Unique</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Severe Pain</description>
					<legality_class>4</legality_class>
					<value>220</value>
					<notes>Common, 22 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Terrible Pain</description>
					<legality_class>4</legality_class>
					<value>240</value>
					<notes>Common, 24 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Ventriloquism</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<notes>Common, 5 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
						<category>Spell: Sound</category>
					</categories>
				</equipment>
				<equipment_container version="3" open="no" state="equipped">
					<description>Transmutation</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Action Figure</description>
						<legality_class>4</legality_class>
						<value>10000</value>
						<notes>Very Rare, 10 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Very Rare</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Animate Object</description>
						<legality_class>4</legality_class>
						<value>130</value>
						<notes>Common, 13 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Animate Rope</description>
						<legality_class>4</legality_class>
						<value>50</value>
						<notes>Common, 5 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Barkskin</description>
						<legality_class>4</legality_class>
						<value>290</value>
						<notes>Common, 29 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Plant</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Blink</description>
						<legality_class>4</legality_class>
						<value>250</value>
						<notes>Common, 25 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Transportation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Chill Metal</description>
						<legality_class>4</legality_class>
						<value>340</value>
						<notes>Common, 34 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Elemental</category>
							<category>Spell: Ice</category>
							<category>Spell: Metal and Synthetics</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Color Spray</description>
						<legality_class>4</legality_class>
						<value>380</value>
						<notes>Common, 38 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Elemental</category>
							<category>Spell: Light</category>
							<category>Spell: Radiance</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Continual Light</description>
						<legality_class>4</legality_class>
						<value>450</value>
						<notes>Common, 45 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Enchantment</category>
							<category>Spell: Light</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Copy</description>
						<legality_class>4</legality_class>
						<value>11250</value>
						<notes>Rare, 45 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Creation</category>
							<category>Spell: Rare</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Deep Pockets</description>
						<legality_class>4</legality_class>
						<value>480</value>
						<notes>Common, 48 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Enchantment</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Dimension Door</description>
						<legality_class>4</legality_class>
						<value>400</value>
						<notes>Common, 40 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Transportation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Explosive Runes</description>
						<legality_class>4</legality_class>
						<value>120</value>
						<notes>Common, 12 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Fortune's Bounty</description>
						<legality_class>4</legality_class>
						<value>30000</value>
						<notes>Very Rare or Common for Witches, 30 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Law</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Very Rare</category>
							<category>Spell: Wild</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Frostbite</description>
						<legality_class>4</legality_class>
						<value>110</value>
						<notes>Common, 11 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Elemental</category>
							<category>Spell: Ice</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Golem</description>
						<legality_class>4</legality_class>
						<value>600</value>
						<notes>Uncommon, 12 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Enchantment</category>
							<category>Spell: Life</category>
							<category>Spell: Necromancy</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Grow</description>
						<legality_class>4</legality_class>
						<value>270</value>
						<notes>Common, 27 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Haste Other</description>
						<legality_class>4</legality_class>
						<value>370</value>
						<notes>Common, 37 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Body Control</category>
							<category>Spell: Charm</category>
							<category>Spell: Common</category>
							<category>Spell: Time</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Haste Self</description>
						<legality_class>4</legality_class>
						<value>2000</value>
						<notes>Uncommon, 40 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Charm</category>
							<category>Spell: Time</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Heat Metal</description>
						<legality_class>4</legality_class>
						<value>240</value>
						<notes>Common, 24 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Elemental</category>
							<category>Spell: Fire</category>
							<category>Spell: Metal and Synthetics</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Knock</description>
						<legality_class>4</legality_class>
						<value>140</value>
						<notes>Common, 14 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Odnom's Strength</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<notes>Unique, 45 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Pixie's Curse</description>
						<legality_class>4</legality_class>
						<value>0</value>
						<notes>Unique, 66 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Unique</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Polymorph Other</description>
						<legality_class>4</legality_class>
						<value>1270</value>
						<notes>Common, 127 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Polymorph Self</description>
						<legality_class>4</legality_class>
						<value>600</value>
						<notes>Common, 60 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Ray of Fatigue</description>
						<legality_class>4</legality_class>
						<value>210</value>
						<notes>Common, 21 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Body Control</category>
							<category>Spell: Common</category>
							<category>Spell: Life</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Rope Trick</description>
						<legality_class>4</legality_class>
						<value>380</value>
						<notes>Common, 38 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Shrink</description>
						<legality_class>4</legality_class>
						<value>270</value>
						<notes>Common, 27 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Stoneskin</description>
						<legality_class>4</legality_class>
						<value>460</value>
						<notes>Common, 46 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Battle</category>
							<category>Spell: Common</category>
							<category>Spell: Earth</category>
							<category>Spell: Elemental</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Strength</description>
						<legality_class>4</legality_class>
						<value>240</value>
						<notes>Common, 24 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Telekinesis</description>
						<legality_class>4</legality_class>
						<value>40</value>
						<notes>Common, 4 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Teleport Self</description>
						<legality_class>4</legality_class>
						<value>2000</value>
						<notes>Uncommon, 40 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Transportation</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Thunderclap</description>
						<legality_class>4</legality_class>
						<value>1200</value>
						<notes>Uncommon, 24 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Elemental</category>
							<category>Spell: Lightning</category>
							<category>Spell: Sound</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Uncommon</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Translocation</description>
						<legality_class>4</legality_class>
						<value>66000</value>
						<notes>Very Rare, 66 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Summoning</category>
							<category>Spell: Transmutation</category>
							<category>Spell: Transportation</category>
							<category>Spell: Very Rare</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Tree Form</description>
						<legality_class>4</legality_class>
						<value>570</value>
						<notes>Common, 57 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Plant</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wall of Earth</description>
						<legality_class>4</legality_class>
						<value>510</value>
						<notes>Common, 51 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Earth</category>
							<category>Spell: Elemental</category>
							<category>Spell: Guardian</category>
							<category>Spell: Protection</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Lock</description>
						<legality_class>4</legality_class>
						<value>140</value>
						<notes>Common, 14 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
					<equipment version="3" state="equipped">
						<quantity>1</quantity>
						<description>Spell: Wizard Mark</description>
						<legality_class>4</legality_class>
						<value>20</value>
						<notes>Common, 2 points</notes>
						<categories>
							<category>Spell</category>
							<category>Spell: Common</category>
							<category>Spell: Law</category>
							<category>Spell: Transmutation</category>
						</categories>
					</equipment>
				</equipment_container>
			</equipment_container>
		</equipment_container>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Repeating Useful Qian Kun Ri Yue Dao</description>
			<tech_level>3</tech_level>
			<legality_class>4</legality_class>
			<value>1200</value>
			<weight>3 lb</weight>
			<reference>MA226, MA230</reference>
			<melee_weapon>
				<damage>thr-1 cut</damage>
				<usage>Hilt Punch</usage>
				<reach>C</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>sw+1 cut</damage>
				<strength>7&#8224;</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+1 imp</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr cut</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust (DWA)</usage>
				<reach>1</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
			</melee_weapon>
			<notes>DR +4 to wielding hand; DR applies 1-3 on 1d; The attack marked DWA is the one used for Dual Weapon Attacks</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment_container version="3" open="no" state="equipped">
			<description>Worn</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Alchemist's Garb</description>
				<legality_class>4</legality_class>
				<value>225</value>
				<weight>5 lb</weight>
				<reference>DF3:12</reference>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Corrective Spectacles</description>
				<legality_class>4</legality_class>
				<value>150</value>
				<weight>0.5 lb</weight>
				<reference>DF1:26</reference>
				<notes>Mitigator: Bad Sight.  Break if penetrated.</notes>
				<categories>
					<category>Optics</category>
				</categories>
				<dr_bonus>
					<location>eyes</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="carried">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight>5 lb</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Odnom's Silver Ring</description>
				<legality_class>4</legality_class>
				<value>115</value>
				<weight>0.15 lb</weight>
				<notes>This is his magery talisman</notes>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Shoes</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight>2 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
